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        <title>August Blue Games Blog</title>
        <link>https://augustblue.games/en/blog</link>
        <description>August Blue Games Blog</description>
        <lastBuildDate>Tue, 24 Mar 2026 00:00:00 GMT</lastBuildDate>
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            <title><![CDATA[Hello World!]]></title>
            <link>https://augustblue.games/en/blog/hello-world</link>
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            <pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Hello, and welcome to my blog!]]></description>
            <content:encoded><![CDATA[<p>Hello, and welcome to my blog!</p>
<p>I hope to use this blog to document my experience making games with agentic engineering, the practice of developing software with the assistance of coding agents.</p>
<p>For a long time, I treated AI as a smarter but unreliable search engine with a chat window. But in the beginning of 2026, I stumbled upon a github page about building a game entirely with AI by "Vibe Coding".  I had no idea what that meant, and 90% of the page was filled with technical lingo that went over my head, but when I was about to close the page, I saw the "get started now" section.  It outlined just a few steps and looked simple enough to try immediately.So I followed the instructions, downloaded and fired up Cursor AI.  By the end of the day, I had something that felt roughly like a full game loop.</p>
<p>It blew my mind how much I could accomplish in half a day, no, less than that, because my frugal self spent over an hour debating whether to pay $20 for Cursor after hitting the free limit. My desire to see things through won, thankfully.</p>
<p>Looking at the rough prototype, I thought I'd finally found the cure for my procrastination. After all, if I could finish a prototype in a day, I had no excuses left. Convinced I could then ship a game in a week, I jumped straight into another idea I'd always wanted to try.</p>
<p>Welp, a week was most definitely not enough, BUT!</p>
<p>Turned out unrealistic expectations made the best motivation.</p>
<p>My first not too cringy attempt worthy to be called a game —
<a class="" href="https://augustblue.games/en/games/second-shot-stardom-prelude"><strong>Second Shot Stardom: Prelude</strong></a> —  took more than a few weeks and a few iterations. But It was complete.  Procrastination didn't beat me this time.</p>
<p>I once thought, now that AI could write working code better than I ever could, all I had to do was give it an idea, then sit back and catch up on my TV drama backlog while it worked.</p>
<p>I was utterly wrong. There was still <em>so much</em> left to do.</p>
<p>The story behind developing the management sim Second Shot Stardom can easily fill a few blog posts on its own. Quoting <a href="https://simonwillison.net/guides/agentic-engineering-patterns/what-is-agentic-engineering/" target="_blank" rel="noopener noreferrer" class="">Simon Willison</a>, "getting great results out of coding agents is a deep subject in its own right"; besides, game design is never a field as easy as it sounds.</p>
<p>But now I know I can handle more ambitious projects and get closer to my dream game. It's bewildering and trying, yet I'm starting my second project carrying the hard-won lessons from the first. Stick around to see how it goes!</p>]]></content:encoded>
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